OpenRPG/Flexinode: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
==Feature requests== |
|||
[[OpenRPG/Bugs#Feature_requests]] |
|||
==Description== |
|||
A flexinode is an OpenRPG game tree node that can used used for any rule system. |
A flexinode is an OpenRPG game tree node that can used used for any rule system. |
||
Latest revision as of 20:23, 2 June 2009
Feature requests
Description
A flexinode is an OpenRPG game tree node that can used used for any rule system.
They have:
- a name (as displayed in the tree)
And may also have:
- one or more variables.
- a 'double click action' (text which may contain one or more dice rolls to be sent to the chat)
- a longer description for the action.
Flexinodes can be nested arbitrarily.
Actions can include dice rolls which can include variable references. Variables are searched for in this order:
- current node
- child nodes
- parent node
- parent's children
- parent's children's children (etc.)
- grandparent
- grandparent's children
- etc.
This means a flexinode can contain several complete flexinode character trees and each subtree will use its own variables.
The longer action description will be presented as a tooltip in the chat window.
Examples
d20
A subset of a d20 node for a simple attack might look like:
Abilities (folder)
- Strength
- strength = 15
- str = (strength - 10) / 2
- action: [1d20 + str]
...
Attacks (folder)
- Longsword
- action: [1d20 + str] ===> [1d8 + str]
- description: One-handed, primary attack
Right clicking the longsword node would produce:
Longsword: [1d20 + 3] => (15) = 18 ===> [1d8 + 3] ==> (3) = 6
4e
A 4e node for a power might look like:
Character
- level = 3
...
Abilities (folder)
- Intelligence
- intelligence = 15
- int = (intelligence - 10 / 2
- action = : [1d20 + level/2 + int]
...
Powers (folder)
- Magic Missile
- action: [1d20 + level/2 + int] (vs Ref) ===> [1d4 + int]
- description: At will power
Right clicking the Magic Missile node would produce:
Magic Missile: [1d20 + 4] => (13) = 17 (vs Ref) ===> [1d4 + 3] => (3) = 6