4e discussion: Difference between revisions

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== Good ==
== Good ==

The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- [[User:David|David]] 08:57, 17 June 2008 (BST)

Combat looks like it would be quicker:
* Simplified and clearer rules.
* Fewer things to track (no fixed duration spells for example).
-- [[User:David|David]] 08:57, 17 June 2008 (BST)


== Bad ==
== Bad ==

The indexes are poor. -- [[User:David|David]] 08:57, 17 June 2008 (BST)

Greatly reduced flexibility in character development:
* No effective multiclassing
* Two/three main 'heroic' paths for each class.
* Only 4 'paragon' paths for character development after 11th level.
* Cheesy class specific weapon bonuses (the wizard's are particularly lame).
-- [[User:David|David]] 08:57, 17 June 2008 (BST)


Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- [[User:David|David]] 10:52, 11 June 2008 (BST)
Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- [[User:David|David]] 10:52, 11 June 2008 (BST)

The monster manual no longer as the short paragraph of descriptive text to read out. -- [[User:David|David]] 08:57, 17 June 2008 (BST)


== Things worth house-ruling into 3.5e games ==
== Things worth house-ruling into 3.5e games ==

Latest revision as of 07:57, 17 June 2008

Discussion or opinions on the new 4th edition rules.

Good

The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- David 08:57, 17 June 2008 (BST)

Combat looks like it would be quicker:

  • Simplified and clearer rules.
  • Fewer things to track (no fixed duration spells for example).

-- David 08:57, 17 June 2008 (BST)

Bad

The indexes are poor. -- David 08:57, 17 June 2008 (BST)

Greatly reduced flexibility in character development:

  • No effective multiclassing
  • Two/three main 'heroic' paths for each class.
  • Only 4 'paragon' paths for character development after 11th level.
  • Cheesy class specific weapon bonuses (the wizard's are particularly lame).

-- David 08:57, 17 June 2008 (BST)

Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- David 10:52, 11 June 2008 (BST)

The monster manual no longer as the short paragraph of descriptive text to read out. -- David 08:57, 17 June 2008 (BST)

Things worth house-ruling into 3.5e games