4e discussion: Difference between revisions
From David's Notebook
Jump to navigationJump to search
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
== Good == |
== Good == |
||
The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
|||
Combat looks like it would be quicker: |
|||
* Simplified and clearer rules. |
|||
* Fewer things to track (no fixed duration spells for example). |
|||
-- [[User:David|David]] 08:57, 17 June 2008 (BST) |
|||
== Bad == |
== Bad == |
||
The indexes are poor. -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
|||
Greatly reduced flexibility in character development: |
|||
* No effective multiclassing |
|||
* Two/three main 'heroic' paths for each class. |
|||
* Only 4 'paragon' paths for character development after 11th level. |
|||
* Cheesy class specific weapon bonuses (the wizard's are particularly lame). |
|||
-- [[User:David|David]] 08:57, 17 June 2008 (BST) |
|||
Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- [[User:David|David]] 10:52, 11 June 2008 (BST) |
|||
The monster manual no longer as the short paragraph of descriptive text to read out. -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
|||
== Things worth house-ruling into 3.5e games == |
== Things worth house-ruling into 3.5e games == |
Latest revision as of 07:57, 17 June 2008
Discussion or opinions on the new 4th edition rules.
Good
The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- David 08:57, 17 June 2008 (BST)
Combat looks like it would be quicker:
- Simplified and clearer rules.
- Fewer things to track (no fixed duration spells for example).
-- David 08:57, 17 June 2008 (BST)
Bad
The indexes are poor. -- David 08:57, 17 June 2008 (BST)
Greatly reduced flexibility in character development:
- No effective multiclassing
- Two/three main 'heroic' paths for each class.
- Only 4 'paragon' paths for character development after 11th level.
- Cheesy class specific weapon bonuses (the wizard's are particularly lame).
-- David 08:57, 17 June 2008 (BST)
Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- David 10:52, 11 June 2008 (BST)
The monster manual no longer as the short paragraph of descriptive text to read out. -- David 08:57, 17 June 2008 (BST)