Oona Salteper/Stats: Difference between revisions

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{{Monster|Size=Half-elf, 6th-Level Rogue<br/>Medium Humanoid (Half-elf)
{{Monster|Size=Half-elf, 6th-Level Rogue<br/>Medium Humanoid (Half-elf)
|HD=43 HP
|HD=43 HP
Line 11: Line 12:
|Space=5 ft./5 ft.
|Space=5 ft./5 ft.
|SpecialAttacks=&mdash;
|SpecialAttacks=&mdash;
|SpecialQualities=Evasion, Uncanny dodge,<br/>Shadow Illusion, Shadow jump, Slippery mind, Sneak attack (+3d6), Trapsense +2, Trapfinding
|SpecialQualities=Evasion, Uncanny dodge,Sneak attack (+3d6), Trapsense +2, Trapfinding
|Saves=Fort +6, Ref +10, Will +6
|Saves=Fort +6, Ref +10, Will +6
|Abilities=Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
|Abilities=Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
|Skills=
|Skills=Open locks +30, Disable device +27, hide, +30, jump +21, <br/>listen +21, move silently, +30, ride, +8, spot +21,
|Feats=Blind fight, combat reflexes, dodge, Improved initiative, Mobility,<br/> Spring attack, Two-weapon fighting, Weapon finesse
|Feats=Improved initiative, Point balnk shot, Two-weapon fighting
|Environment=Any
|Environment=Any
|Organization=&mdash;
|Organization=&mdash;
|CR=18
|CR=
|Treasure=&mdash;
|Treasure=&mdash;
|Alignment=Neutral Good
|Alignment= &mdash;
|Advancement=By character class
|Advancement=By character class
|LA=+0
|LA=+0
}}
}}
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Alohoma Appleby is ...


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'''Spells'''
==Inventory==


===Weapons===
Silent image (creates minor illusion of your design) DC 11 - Illusion
===Potions===


===Misc equipment===
'''Equipment'''


* Mithral shirt +5, +4 luck save bonus, Light fortification, glamered (87 800 GP)
* Mithral shirt +1,
* ''xxx'', keen sword of subtlety +3 (xxxx gp)
* ''xxx'', cold iron kukri +3, light spell (use) and shock (+1d6 electricity damage) (35 316 GP)
* ''xxx'', returning adamantine dagger +3 (+4 Str bonus) (35,002 GP)
* Ring of protection +3 (18,000 GP)
* Gloves of dexterity +6
* Ring of freedom of movement (40,000 GP)
* Cloak of displacement, minor (24,000 GP)
* Belt of Giant Strength (+4) (16,000 GP)
* Amulet of natural armour +4 (32,000 GP)
* Shadow boots of Elvenkind (+5 move silently, +5 hide) (5,000 GP)
* Goggles of minute seeing (1,250 GP)
* Vest of escape (5,200 GP)
* Manual of bodily health (used up - CON +1) ( 27,500 GP)
* Handy pouch (2,000 GP)
** 2x Potion of Cure Serious Wounds (3d8+X) (1,500 gp)
* Handy haversack (2,000 GP)
** 2x Immovable rod (5,000 GP each)
** 3x 50ft rope, silk
** 12x trail rations
** Waterskin (filled)
** Bedroll
** Tinderbox
** Whetstone
** Hooded lantern, 1 pint oil
** Crowbar
** Hammer
** Pitons
** Pick
** Climber's kit
** Caltrops
** Thieve's tools MW (100 GP)
** 3x sheet of paper, 4x parchment, ink, inkpen
** 2x piece of chalk




<div class="ogcfooter">[[Open Game Content]]</div>
<div class="ogcfooter">[[Open Game Content]]</div>
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[[Category:Characters]]
[[Category:Characters]]
[[Category:Root of Evil]]
[[Category:Root of Evil]]

Latest revision as of 12:05, 16 June 2007

Size/Type Half-elf, 6th-Level Rogue
Medium Humanoid (Half-elf)
Hit Dice 43 HP
Initiative +8 (improved initiative
Speed 30 ft.
Armour class 20 (+4 Dex, +5 mithral shirt+1, +1 ring of prot.
touch 15, flatfooted 20
Base Attack/Grapple
Attack Sword + 1 +8 (1d6+4) or Steel Bronze dagger (keen/+1) +8 (1d4+4)
Full Attack XXX +xx/+xx/+xx/+xx (1d6+x)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Evasion, Uncanny dodge,Sneak attack (+3d6), Trapsense +2, Trapfinding
Saves Fort +6, Ref +10, Will +6
Abilities Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
Skills
Feats Improved initiative, Point balnk shot, Two-weapon fighting
Environment Any
Organization
Challenge Rating
Treasure
Alignment
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Inventory

Weapons

Potions

Misc equipment

  • Mithral shirt +1,