Armour: Difference between revisions
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==Armour== |
==Nephitin's Armour== |
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===Nephitin's Armour=== |
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A suit of half-plate +3. |
A suit of half-plate +3. |
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A suit of ornate armour worn by a long-dead line of ancient kings. The court mages of the day ensured the armour could save the life of the king should he be mortally wounded during battle. |
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'''Life save''' |
'''Life save''' |
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For example, if Alain has 8 HP and 15 STR and is struck for 15 damage then the armour will drain 1 STR to absorb 10 HP of damage leaving Alain with 3 HP and 14 STR. If a second attack does 17 damage the armour exchanges 2 STR for 20 HP, leaving Alain with 6 HP and 12 STR. |
For example, if Alain has 8 HP and 15 STR and is struck for 15 damage then the armour will drain 1 STR to absorb 10 HP of damage leaving Alain with 3 HP and 14 STR. If a second attack does 17 damage the armour exchanges 2 STR for 20 HP, leaving Alain with 6 HP and 12 STR. |
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<div class="ogcfooter">[[Open Game Content]]</div> |
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[[Category:Items]] |
Latest revision as of 18:24, 10 May 2006
Nephitin's Armour
A suit of half-plate +3.
A suit of ornate armour worn by a long-dead line of ancient kings. The court mages of the day ensured the armour could save the life of the king should he be mortally wounded during battle.
Life save
A life threatening attack (one which would reduce hit points below 0) is exchanged for a temporay strength drain instead. 1 strength point is needed to negate every 10 hit points of damage.
For example, if Alain has 8 HP and 15 STR and is struck for 15 damage then the armour will drain 1 STR to absorb 10 HP of damage leaving Alain with 3 HP and 14 STR. If a second attack does 17 damage the armour exchanges 2 STR for 20 HP, leaving Alain with 6 HP and 12 STR.