Party Loot: Difference between revisions

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== Money and gems ==
== Money and gems ==
<big>
<big>
'''1968gp, 4sp'''<br/>
'''9263 gp, 4 sp'''
</big>
</big>


== Magic items ==
== Magic items ==
=== Steel-bronze ===
* Greta's [[steel-bronze]] dagger +1 --> '''Ali'''
* Skeleton's [[steel-bronze]] Breastplate +1 --> '''Ali'''
* Greta's [[steel-bronze]] dagger Keen +1 (+1d6 Electric damage) --> '''Oona'''
* Skeleton's [[steel-bronze]] Spearhead +1 --> '''Car'''
* Skeleton's [[steel-bronze]] Breastplate +2 (10/DR vs Electricity) --> '''Adrin'''
* Wand of Bear's endurance - 50 charges --> '''Ali'''
* <strike>Skeleton's [[steel-bronze]] Spearhead +1 --> '''Car'''</strike>

* Wand of CLW
=== Equipped ===
* Assasin's armour - Leather +2
* [[Clothing#Cloak_of_Black|Cloak of Black]] --> '''Adrin'''
* Ring of Protection +1
* Elemental gem (Air) --> '''Adrin'''
* Assasin's dagger +1
* Full plate +1 (dyed a deep blue)--> '''Ali'''
* Cloak of Resistance +1
* Robe of fire resistance 10/- --> Dan
* Gauntlets of ogre strength +2 --> '''Adrin'''
* Pearl of power (2nd level spell) --> '''Ali'''
* Ring of major fire resistance (20/- DR vs fire) --> '''Adrin'''
* Ring of minor acid resistance (10/- DR vs acid) --> '''Oona'''
* Ring of minor electric & cold resistance (10/- DR vs electricity & cold) --> '''Dan'''
* Ring of Protection +3 --> '''Ali'''
* Short sword - Black Sister: +1d6 acid damage --> '''Oona'''
* Short sword - White Sister: +1d6 cold damage --> '''Oona'''
* Staff +3 (Shadow Conjuration 2x per day + unknown spell) --> '''Dan'''
* Wand of Bear's Endurance - 50 charges --> '''Ali'''
* Wand of identify - 26 charges --> '''Dan'''
* Wand of CLW --> '''Ali'''

=== Stowed ===
* Amulet of natural armour +2
* Adamantine dagger +1
* ''Nightsword'', adamantine keen longsword +3
* Adamantine short sword +1
* Chainshirt +1
* Cloak of resistance +3
* Mirror of communication (x2)
* Mithral chain shirt +3
* Nolzer's marvelous pigments --> Dan's haversack
* Potion of Blur
* Potion of Blur
* Ring of minor fire resistance (10/- DR vs fire)
* Ring of protection +2
* Staff of Fireball (10 charges) --> Dan's haversack
* Staff of Lightning (10 charges) --> Dan's haversack
* Staff of Ice storm (10 charges) --> Dan's haversack
* Staff of Stoneskin (6 charges) --> Dan's haversack
* Small steel shield +3
* Studs from leather armour +1
* Wizard's spellbook (needs elaboration)

=== Unidentified ===
From wizard 5 miles off outpost
*bracers of armour +2
*ring of protection +1
*amulet of natural armour +1
*cloak of resistance +1
*masterwork dagger
*masterwork light crossbow + 10 bolts.


===Stones===
===Stones===
*1 yellow bright stone - Summon Monster I (3) - 1 Charge --> '''Dan'''
*1 yellow bright stone - Summon Monster I (3) - 1 Charge --> '''Dan'''
*1 green stone - Knock (3) - 1 Charge --> '''Ali'''
*1 green stone - Knock (3) - 1 Charge --> '''Ali'''
*1 violet stone - Invisibility (3) - 4 Charges --> '''Dan'''
*1 violet stone - Invisibility (3) - 0 Charges --> '''Oona'''
*1 blue (glowing) - CSW (5) - 10 Charges


===Scrolls===
===Assassin Mage's Spellbook===
* Dimensional anchor (divine, caster level 7)
* Level 1 - Color spray, disguise self, shield, true strike
* Soften earth and stone (divine, caster level 3)
* Level 2 - Invisibility, mirror image, protection from arrows, scorching ray
* Level 3 - Lightning bolt, major image, suggestion


== Mundane items ==
== Mundane items ==
* Dagger (Mwork - x2)
===Weapons===
* Greatclub (large - x2)

===Ammunition===


===Gear===
* Arrows: 20 normal, 30 silver, 10 cold iron
* 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)


===Miscellaneous===
===Miscellaneous===
* Young Green dragon hide - enough to make a suit of hide armour for a small person or a large shield for a medium person.
* Assorted metal ingots --> In '''Metal traders''''s warehouse
* Green dragon hide - enough to make an armour for a small person or a large shield for a medium person.
* Adult Green dragon hide - enough to make a suit of hide armour for a large person.
* Map to dragon lair


=== Metal ingots ===
=== Metal ingots ===


25 assorted metal ingots.
25 assorted metal ingots: Sold to metal merchant, 25000 gp in advance, 25000 gp on sale.


{|
{|
! Quantity !! Metal/Alloy !! Approx. weight !! Value
! Quantity !! Metal/Alloy !! Approx. weight !! Value !! Total value
|-
|-
| 5 || Non-rusting Steel || 10 kg || 50 gp/kg
| 7 || [[Steel-bronze]] || 8 kg || 700 gp/kg || 39200gp
|-
|-
| 9 || [[Steel-bronze]] || 8 kg || 700 gp/kg
| 8 || Unknown gray, light metal || 5 kg || 200 gp/kg || 8000gp
|-
|-
| 8 || Unknown gray, light metal || 5 kg || 200 gp/kg
| 3 || Unknown grayish/bronze, light metal || 5 kg || 300 gp/kg || 4500gp
|-
| 3 || Unknown grayish/bronze, light metal || 5 kg || 300 gp/kg
|-
|-


|}
|}

== Magic item etiquette ==

My suggestions -- [[User:Craig|Craig]]

1) If you buy it yourself or were given it as a payment, it's yours to do with as you like. <br />
2) As a courtesy before you sell something you should offer it to party members for a little over half-price (i.e. a bit more than you'd get for selling it).<br />
3) If your item was taken from party loot, you cannot sell it before offering it to the rest of the party. If someone else wants it, it's theirs for free. <br />
4) If no-one wants the party loot, you can sell it but the money goes into the party kitty.<br />
5) All items taken from party loot can be transferred off this page, onto your wiki character page, but must remain marked as loot.<br />
6) If you've got party loot items and never use them, offer them back to the group.<br />
7) We don't sell the steel-bronze stuff.<br />
8) WE DON'T SELL THE STEEL-BRONZE STUFF!


[[Category:Northwatch Chronicles]] [[Category:Lists]]
[[Category:Northwatch Chronicles]] [[Category:Lists]]

Latest revision as of 21:46, 24 February 2009

Money and gems

9263 gp, 4 sp

Magic items

Steel-bronze

  • Greta's steel-bronze dagger Keen +1 (+1d6 Electric damage) --> Oona
  • Skeleton's steel-bronze Breastplate +2 (10/DR vs Electricity) --> Adrin
  • Skeleton's steel-bronze Spearhead +1 --> Car

Equipped

  • Cloak of Black --> Adrin
  • Elemental gem (Air) --> Adrin
  • Full plate +1 (dyed a deep blue)--> Ali
  • Gauntlets of ogre strength +2 --> Adrin
  • Pearl of power (2nd level spell) --> Ali
  • Ring of major fire resistance (20/- DR vs fire) --> Adrin
  • Ring of minor acid resistance (10/- DR vs acid) --> Oona
  • Ring of minor electric & cold resistance (10/- DR vs electricity & cold) --> Dan
  • Ring of Protection +3 --> Ali
  • Short sword - Black Sister: +1d6 acid damage --> Oona
  • Short sword - White Sister: +1d6 cold damage --> Oona
  • Staff +3 (Shadow Conjuration 2x per day + unknown spell) --> Dan
  • Wand of Bear's Endurance - 50 charges --> Ali
  • Wand of identify - 26 charges --> Dan
  • Wand of CLW --> Ali

Stowed

  • Amulet of natural armour +2
  • Adamantine dagger +1
  • Nightsword, adamantine keen longsword +3
  • Adamantine short sword +1
  • Chainshirt +1
  • Cloak of resistance +3
  • Mirror of communication (x2)
  • Mithral chain shirt +3
  • Nolzer's marvelous pigments --> Dan's haversack
  • Potion of Blur
  • Ring of minor fire resistance (10/- DR vs fire)
  • Ring of protection +2
  • Staff of Fireball (10 charges) --> Dan's haversack
  • Staff of Lightning (10 charges) --> Dan's haversack
  • Staff of Ice storm (10 charges) --> Dan's haversack
  • Staff of Stoneskin (6 charges) --> Dan's haversack
  • Small steel shield +3
  • Studs from leather armour +1
  • Wizard's spellbook (needs elaboration)

Unidentified

From wizard 5 miles off outpost

  • bracers of armour +2
  • ring of protection +1
  • amulet of natural armour +1
  • cloak of resistance +1
  • masterwork dagger
  • masterwork light crossbow + 10 bolts.

Stones

  • 1 yellow bright stone - Summon Monster I (3) - 1 Charge --> Dan
  • 1 green stone - Knock (3) - 1 Charge --> Ali
  • 1 violet stone - Invisibility (3) - 0 Charges --> Oona
  • 1 blue (glowing) - CSW (5) - 10 Charges

Scrolls

  • Dimensional anchor (divine, caster level 7)
  • Soften earth and stone (divine, caster level 3)

Mundane items

  • Dagger (Mwork - x2)
  • Greatclub (large - x2)

Gear

  • Arrows: 20 normal, 30 silver, 10 cold iron
  • 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)

Miscellaneous

  • Young Green dragon hide - enough to make a suit of hide armour for a small person or a large shield for a medium person.
  • Adult Green dragon hide - enough to make a suit of hide armour for a large person.
  • Map to dragon lair

Metal ingots

25 assorted metal ingots: Sold to metal merchant, 25000 gp in advance, 25000 gp on sale.

Quantity Metal/Alloy Approx. weight Value Total value
7 Steel-bronze 8 kg 700 gp/kg 39200gp
8 Unknown gray, light metal 5 kg 200 gp/kg 8000gp
3 Unknown grayish/bronze, light metal 5 kg 300 gp/kg 4500gp

Magic item etiquette

My suggestions -- Craig

1) If you buy it yourself or were given it as a payment, it's yours to do with as you like.
2) As a courtesy before you sell something you should offer it to party members for a little over half-price (i.e. a bit more than you'd get for selling it).
3) If your item was taken from party loot, you cannot sell it before offering it to the rest of the party. If someone else wants it, it's theirs for free.
4) If no-one wants the party loot, you can sell it but the money goes into the party kitty.
5) All items taken from party loot can be transferred off this page, onto your wiki character page, but must remain marked as loot.
6) If you've got party loot items and never use them, offer them back to the group.
7) We don't sell the steel-bronze stuff.
8) WE DON'T SELL THE STEEL-BRONZE STUFF!