Meeting at Del's Sept 2015: Difference between revisions
No edit summary |
(→Travel) |
||
Line 13: | Line 13: | ||
==Travel== |
==Travel== |
||
Is it flights to Frankfurt?? [[User:Craig|Craig]] ([[User talk:Craig|talk]]) |
|||
==Shopping== |
==Shopping== |
Revision as of 19:59, 4 March 2015
Where
I believe Delphine has offered to host us. Craig (talk)
When
??? Henry can't do 2015 due to lack of time off work :(
Travel
Is it flights to Frankfurt?? Craig (talk)
Shopping
I suggest the usual arrangements! Usually the shopping bill is split between all of us. Let me know if you're unhappy with this.
Can you let me know of anything that you would like by adding it to the shopping_list please.
Planned Activities
All needs updating
Henry's Game
Summary of the proposed adventure: you're all agents of the Royal Homeland Constabulary, a special police force in the city of Flint. You've spent all summer trying to track down a terrorist, with no luck; finally there's what might be a lead... but it turns into a mystery all of its own.
The setting is at the beginning of an industrial resolution: the old world of magic and fey meets the new world of steam power and firearms, and society has to walk the tightrope between the two.
Level 4, Pathfinder rules
- 20 point buy
- 6000gp
- Have a look at http://paizo.com/products/btpy8lqx?ZEITGEIST-Adventure-Path-Players-Guide and choose a theme feat (replaces traits)
Characters:
Delphine - healer, probably Chirurgeon Alchemist
Bert - Tebrin Somarl - Fetchling Mechanist
Craig - Barhan - Half-Orc Fighter/Barbarian (Pirate/Freed slave)
David - Osric Ricyn - Human Ranger (4)
Pathfinder Arena Game
- Suggestion for Friday night, as Del is coming on Saturday
A level 9 game with individual and team objectives (25 point-buy characters) in an arena with a Random event generator (I'm updating this).
Characters will all have average HP (Con and any other bonuses on top of the below) -
d6: 6 + 28 = 34;
d8: 8 + 36 = 44;
d10: 10 + 44 = 54;
d12: 12 + 52 = 64
Characters:
Player | Character | Race | Classes | Notes |
---|---|---|---|---|
Bert | Voran Bryyn | Human | Bladebound Magus | |
Egric Lokraw | Human | Ranger | Archer with Wolf companion | |
Henry | Sweyn Frankyske | Gnome | Bard | |
Garandyr | Half-elf | Summoner | Synthesist | |
David | Aylmer "Al" Bowett | Human | Fighter (9) | Mounted lancer |
Leofan FitzWigan | Human | Cleric (9) |
The arena will be 26 x 28 squares
It will have 3D features such as scalable buildings, elevated platforms and gantries and walls all of varying heights. There will be both regular and difficult terrain in the form of areas with stone, sand, grass, water etc. as well as trees and more dense shrubbery.
Some rules
- Each player has 2 characters, but only one in the arena at any one time.
- Characters can be swapped by tagging at an arena wall
- Characters will not be able to buff for 30 minutes before the start (effects lasting longer than this can be pre-applied)
- Characters will enter the arena by being teleported to the start area in the arena.
- Each character will have 2 rounds to buff before the teleport.
- Direct, deliberately damaging attacks on other contestants will result in disqualification, though damage caused incidentally by frustrating your opponents (such as by a spell effect pushing them off a ledge) is allowed.
- Flying is acceptable (not quite sure how we do that with minis) but there is a ceiling height of 50 feet and the fly mechanics (e.g. skill rolls) will be used as appropriate. Characters who go higher than 50 feet, for any reason, will be deemed to have exited the contest and be disqualified.
- Other creatures:
- Companions, summons etc. enter at the same time and in the same location.
Accommodation
If it's at my house we have lots of room and sleeping bags / duvets a'plenty. - Craig