Root of Evil: Difference between revisions
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Some of the rules may be modified this weekend, but here is the first edition. Suggestions are welcome, but I will ignore them as I see fit. |
Some of the rules may be modified this weekend, but here is the first edition. Suggestions are welcome, but I will ignore them as I see fit. |
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==Mechanics== |
==Mechanics== |
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* [[ |
* [[Root of Evil/Character Generation|Character Generation]] |
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* [[ |
* [[Root of Evil/House rules|House rules]] |
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* [[ |
* [[Root of Evil/Important points|Important points]] |
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==Setting== |
==Setting== |
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===Vendren=== |
===Vendren=== |
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Vendren is a prosperous city with a flourishing harbour at the edge of the empire, with abundant trade. Since the city is so far from the centre of power, it is used to fend for itself. There are high walls around it, topped with watchtowers and the gates close every night at sundown. People here like to think of themselves as pioneers, even though they have every known comfort available to them. |
Vendren is a prosperous city with a flourishing harbour at the edge of the empire, with abundant trade, there are over 5,000 people living here. Since the city is so far from the centre of power, it is used to fend for itself. There are high walls around it, topped with watchtowers and the gates close every night at sundown. People here like to think of themselves as pioneers, even though they have every known comfort available to them. |
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People of all races live here and all kinds of trades are known. There are many temples and stores that will sell you exotic goods. There is also one of the better academies of magic to be found anywhere, which is attended by pupils from hundreds of miles around. |
People of all races live here and all kinds of trades are known. There are many temples and stores that will sell you exotic goods. There is also one of the better academies of magic to be found anywhere, which is attended by pupils from hundreds of miles around. |
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The many spires of the city can be seen for miles and welcome the inhabitants home. |
The many spires of the city can be seen for miles and welcome the inhabitants home. |
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==Characters== |
==Characters== |
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Add your character here. |
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* [[:Category:Characters|Characters]] |
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* [[Quest Logs Root of Evil]] |
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* [[Osred|Osred the Thaumaturgist]] with [[Nanalantar]] a Bralani Eladrin planar ally |
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* [[Drilali|Drilali the Sorceror]] |
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* [[Ted Hopkins]], a human ranger. |
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* [[Alohoma Appleby]] the Shadowdancer. |
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* [[David's_Notebook:Critical Hit Inn|Critical Hit Inn]] (the place to talk and ask questions and stuff) |
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* [[Root of Evil/Party loot|Party loot]] |
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[[Category:Root of Evil]] |
[[Category:Root of Evil]] |
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[[Category:Campaign]] |
Latest revision as of 13:55, 10 November 2010
Some of the rules may be modified this weekend, but here is the first edition. Suggestions are welcome, but I will ignore them as I see fit.
Mechanics
Setting
Vendren
Vendren is a prosperous city with a flourishing harbour at the edge of the empire, with abundant trade, there are over 5,000 people living here. Since the city is so far from the centre of power, it is used to fend for itself. There are high walls around it, topped with watchtowers and the gates close every night at sundown. People here like to think of themselves as pioneers, even though they have every known comfort available to them.
People of all races live here and all kinds of trades are known. There are many temples and stores that will sell you exotic goods. There is also one of the better academies of magic to be found anywhere, which is attended by pupils from hundreds of miles around.
The many spires of the city can be seen for miles and welcome the inhabitants home.
Characters
- Osred the Thaumaturgist with Nanalantar a Bralani Eladrin planar ally
- Drilali the Sorceror
- Ted Hopkins, a human ranger.
- Alohoma Appleby the Shadowdancer.