Party Loot: Difference between revisions

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* Arrows: 20 normal, 10 silver, 10 cold iron
* Arrows: 20 normal, 10 silver, 10 cold iron
* Bolts: 40 normal, 20 cold iron, 20 silver
* Bolts: 40 normal, 20 cold iron, 20 silver
* Buckler, masterwork
* Composite longbow, masterwork
* Composite longbow, large
* Heavy crossbow, masterwork
* Light crossbow
* Large scimitar
* Large shield
* MW Longsword (x2)
* MW Shortbow (x2)
* MW Studded leather(small; x2)
* MW Scale Mail (x2)
* 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)
* 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)
* Thieves' tools, masterwork


===Miscellaneous===
===Miscellaneous===

Revision as of 21:47, 18 March 2008

Money and gems

226 gp, 4 sp

Magic items

Steel-bronze

Equipped

  • Cloak of Black --> Adrin
  • Full plate +1 (dyed a deep blue)--> Ali
  • Gauntlets of ogre strength +2 --> Adrin
  • Ring of minor fire resistance (10/- DR vs fire) --> Adrin
  • Ring of minor acid resistance (10/- DR vs acid) --> Oona
  • Ring of minor cold resistance (10/- DR vs cold) --> Ali
  • Ring of minor electric resistance (10/- DR vs electricity) --> Dan
  • Short sword - Black Sister: +1d6 acid damage --> Oona
  • Short sword - White Sister: +1d6 cold damage --> Oona
  • Wand of Bear's Endurance - 50 charges --> Ali
  • Wand of identify - 50 charges --> Dan
  • Wand of CLW --> Ali

Stowed

  • Potion of Blur
  • Staff of Fireball (10 charges) --> Dan's haversack
  • Staff of Lightning (10 charges) --> Dan's haversack
  • Staff of Ice storm (10 charges) --> Dan's haversack
  • Staff of Stoneskin (10 charges) --> Dan's haversack

Unidentified

-

Stones

  • 1 yellow bright stone - Summon Monster I (3) - 1 Charge --> Dan
  • 1 green stone - Knock (3) - 1 Charge --> Ali
  • 1 violet stone - Invisibility (3) - 0 Charges --> Oona
  • 1 blue (glowing) - CSW (5) - 10 Charges

Scrolls

  • Polymorph,
  • Animal growth,
  • Stone, to flesh,
  • Water breathing.
  • Otiluke's Resilient sphere,
  • Wall of Ice,
  • Flame Arrow,
  • Slow,
  • Darkness
  • Summon Monster II

Mundane items

Gear

  • Arrows: 20 normal, 10 silver, 10 cold iron
  • Bolts: 40 normal, 20 cold iron, 20 silver
  • 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)

Miscellaneous

  • Green dragon hide - enough to make an armour for a small person or a large shield for a medium person.

Metal ingots

25 assorted metal ingots: Sold to metal merchant, 25000 gp in advance, 25000 gp on sale.

Quantity Metal/Alloy Approx. weight Value Total value
7 Steel-bronze 8 kg 700 gp/kg 39200gp
8 Unknown gray, light metal 5 kg 200 gp/kg 8000gp
3 Unknown grayish/bronze, light metal 5 kg 300 gp/kg 4500gp

Magic item etiquette

My suggestions -- Craig

1) If you buy it yourself or were given it as a payment, it's yours to do with as you like.
2) As a courtesy before you sell something you should offer it to party members for a little over half-price (i.e. a bit more than you'd get for selling it).
3) If your item was taken from party loot, you cannot sell it before offering it to the rest of the party. If someone else wants it, it's theirs for free.
4) If no-one wants the party loot, you can sell it but the money goes into the party kitty.
5) All items taken from party loot can be transferred off this page, onto your wiki character page, but must remain marked as loot.
6) If you've got party loot items and never use them, offer them back to the group.
7) We don't sell the steel-bronze stuff.
8) WE DON'T SELL THE STEEL-BRONZE STUFF!