Glass Eye: Difference between revisions
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Latest revision as of 19:37, 6 August 2007
Information in this section is for DMs.
| Size/Type | Diminutive Construct |
|---|---|
| Hit Dice | 2d10 (11 hp) |
| Initiative | +7 |
| Speed | Fly 100 ft. (excellent) |
| Armour class | 21 (+7 Dex, +4 size), touch 21, flatfooted 14 |
| Base Attack/Grapple | +1/-4 |
| Attack | Burning ray of light +8 ranged touch (2d6 fire) |
| Full Attack | (as above) |
| Space/Reach | 1 ft./0 ft. |
| Special Attacks | – |
| Special Qualities | – |
| Saves | Fort +1, Ref +8, Will +1 |
| Abilities | Str 1, Dex 24, Con –, Int –, Wis 11, Cha 1 |
| Skills | – |
| Feats | – |
| Environment | Any |
| Organization | Solitary |
| Challenge Rating | 2 |
| Treasure | None |
| Alignment | Neutral |
| Advancement | – |
| Level Adjustment | – |
| {{{Footnotes}}} |
A glass eye is a glass orb about 10 cm in diameter with the appearance of a human-like eyeball.
Glass eyes are used by wizards and sorcerers as remote viewing devices; the user sees what the eye sees. Viewing through the eye requires the user to concentrate for a move action, directing the eye to move or attack requires a full round of concentration.
The glass eye can focus a burning ray of light to a maximum distance of 100 ft. Flamable objects must succeed a reflex save (DC 15) or catch fire (additional 1d6 fire damage each round until a successful reflex save is made).