Drilali: Difference between revisions

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{{Monster|Size=Sprite (Pixie), 13th-Level Sorceror<br/>Small Humanoid
{{Monster|Size=Sprite (Pixie), 14th-Level Sorceror<br/>Small Humanoid
|HD=1d6+13d4+28 (75 hp)
|HD=14d4+28 (73 hp)
|Initiative=+6.
|Initiative=+8.
|Speed=30ft (Boots +10), Fly 60ft
|Speed=30ft (Boots +10), Fly 60ft
|AC=30 (+8 Dex, +6 natural, +1 Size, +5 ring of prot.) touch 24, flatfooted 22
|AC=30 (+8 Dex, +6 natural, +1 Size, +5 ring of prot.) touch 24, flatfooted 22
|BAB=+6/ +1
|BAB=+7/ +2
|Attack=''Shocking Shortsword + 3'' +16 (1d4+2 + 1d6) or ''Small Cold LongBow +5'' +18(1d6+4+1d6)
|Attack=''Shocking Shortsword + 3'' +19 (1d4+2 + 1d6) or ''Small Cold LongBow +5'' +23(1d6+4+1+1d6)
|FullAttack=''Shocking Shortsword + 3'' +18/+3 (1d6+4) or ''Small Cold LongBow +5'' +18/+13(1d6+4+1d6)
|FullAttack=''Shocking Shortsword + 3'' +19/+14 (1d6+4) or ''Small Cold LongBow +5'' +23/+18(1d6+4+1+1d6)
|Space=5 ft./5 ft.
|Space=5 ft./5 ft.
|SpecialAttacks=Spell-Like Abilities: (See below)
|SpecialAttacks=Spell-Like Abilities: (See below)
|SpecialQualities=Damage Reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15
|SpecialQualities=Damage Reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 29
|Saves=Fort: +11 (+2 familiar), Ref: +17, Will: +18
|Saves=Fort: +13 (+2 familiar), Ref: +17, Will: +24
|Abilities=Str 8, Dex 26, Con 14, Int 18, Wis 16, Cha 30
|Abilities=Str 8, Dex 26, Con 14, Int 18, Wis 16, Cha 30
|Skills=Appraise +4; Balance +9; Bluff +17; Climb +0; Concentration +19; Diplomacy +12; Disguise +10; Escape Artist +9; Forgery +4; Gather Information +10; Heal +3; Hide +16; Intimidate +12; Knowledge (Arcana) +21; Listen +8; Move Silently +12; Ride +8; Search +6; Sense Motive +3; Spellcraft +23; Spot +10; Survival +3; Swim +1; Tumble +11; Use Rope +8
|Skills=Appraise +4; Balance +9; Bluff +17; Climb +0; Concentration +19; <br />Diplomacy +12; Disguise +10; Escape Artist +9; Forgery +4; Gather Information +10; <br />Heal +3; Hide +14; Intimidate +12; Knowledge (Arcana) +21; Listen +8; <br />Move Silently +11; Ride +8; Search +6; Sense Motive +3; Spellcraft +21; <br />Spot +10; Survival +3; Swim +1; Tumble +11; Use Rope +8
|Feats=Simple Weapon Prof; Armour Prof (Light); Dodge; Spell Focus (Evocation); Spell Penetration; Greater Spell Penetration; Weapon Finesse;
|Feats=Simple Weapon Prof; Dodge; Spell Focus (Evocation); Spell Penetration; <br />Greater Spell Penetration; Weapon Finesse; Force of Personality (Use CHA for Will Saves); <br />FlyBy Attack
|Environment=Any
|Environment=Any
|Organization=-
|Organization=-
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'''History'''<br/>
'''History'''<br/>
Following a childhood of simple merrymaking, Dri discovered that there was more enjoyment to be found in the wide wide world of Adventuring. The money wasn't bad either!
Following a childhood of simple merrymaking, Dri sought out the ones who saved his life and discovered that there was enjoyment to be found in the wide wide world of Adventuring. The money wasn't bad either!


'''Languages'''<br/>
'''Languages'''<br/>
Dri can speak Common and Sylvan.
Dri can speak Common, Sylvan, Draconic, Gnommish, Elven & Halfling


'''Demeanor'''<br/>
'''Demeanor'''<br/>
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'''Familiar'''<br/>
'''Familiar'''<br/>
Upon moving to the city, Dri felt in need of friendship and so summoned Flash, the lazy, white rat to be his companion. Flash sleeps a lot.
Upon moving to the city, Dri summoned Flash, the lazy, white rat to be his companion. Flash sleeps a lot.


'''Spell-Like Abilities'''<br/>
'''Spell-Like Abilities'''<br/>
Caster level 8th. The save DCs are Charisma-based.

1/day:
1/day:
* Lesser Confusion (DC 14)<br/>
* Lesser Confusion (DC 21)<br/>
* Dancing Lights<br/>
* Dancing Lights<br/>
* Detect Chaos, Detect Good, Detect Evil, Detect Law<br/>
* Detect Chaos, Detect Good, Detect Evil, Detect Law<br/>
* Detect Thoughts (DC 15)<br/>
* Detect Thoughts (DC 22)<br/>
* Dispel Magic<br/>
* Dispel Magic<br/>
* Entangle (DC 14)<br/>
* Entangle (DC 21)<br/>
* Permanent Image (DC 19; visual and auditory elements only)
* Permanent Image (DC 26; visual and auditory elements only)


'''Greater Invisibility''' (Su)<br/>
'''Greater Invisibility''' (Su)<br/>
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* Glove of Storing x2
* Glove of Storing x2
* Handy Haversack
* Handy Haversack
* Efficient Quiver
* Boots of Striding and Springing
* Boots of Striding and Springing
* Circlet of Blasting (Minor)
* Circlet of Blasting (Minor)
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* Ring of Evasion
* Ring of Evasion
* Ring of Protection +5
* Ring of Protection +5
* Bracers of Archery
* Wand (Cure Moderate Wounds)
* Bag of Tricks (Rust)
* Scrolls n stuff
* Scrolls, potions n stuff


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 17:52, 20 April 2007

Size/Type Sprite (Pixie), 14th-Level Sorceror
Small Humanoid
Hit Dice 14d4+28 (73 hp)
Initiative +8.
Speed 30ft (Boots +10), Fly 60ft
Armour class 30 (+8 Dex, +6 natural, +1 Size, +5 ring of prot.) touch 24, flatfooted 22
Base Attack/Grapple +7/ +2
Attack Shocking Shortsword + 3 +19 (1d4+2 + 1d6) or Small Cold LongBow +5 +23(1d6+4+1+1d6)
Full Attack Shocking Shortsword + 3 +19/+14 (1d6+4) or Small Cold LongBow +5 +23/+18(1d6+4+1+1d6)
Space/Reach 5 ft./5 ft.
Special Attacks Spell-Like Abilities: (See below)
Special Qualities Damage Reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 29
Saves Fort: +13 (+2 familiar), Ref: +17, Will: +24
Abilities Str 8, Dex 26, Con 14, Int 18, Wis 16, Cha 30
Skills Appraise +4; Balance +9; Bluff +17; Climb +0; Concentration +19;
Diplomacy +12; Disguise +10; Escape Artist +9; Forgery +4; Gather Information +10;
Heal +3; Hide +14; Intimidate +12; Knowledge (Arcana) +21; Listen +8;
Move Silently +11; Ride +8; Search +6; Sense Motive +3; Spellcraft +21;
Spot +10; Survival +3; Swim +1; Tumble +11; Use Rope +8
Feats Simple Weapon Prof; Dodge; Spell Focus (Evocation); Spell Penetration;
Greater Spell Penetration; Weapon Finesse; Force of Personality (Use CHA for Will Saves);
FlyBy Attack
Environment Any
Organization -
Challenge Rating 18
Treasure -
Alignment Neutral Good
Advancement By character class
Level Adjustment +4
{{{Footnotes}}}

Description
Devastatingly cute, Dri stands a little taller than most of his kind. Dri has recently found a good shirt that doesn't restrict his movement, or (more importantly) clash with his eyes.

History
Following a childhood of simple merrymaking, Dri sought out the ones who saved his life and discovered that there was enjoyment to be found in the wide wide world of Adventuring. The money wasn't bad either!

Languages
Dri can speak Common, Sylvan, Draconic, Gnommish, Elven & Halfling

Demeanor
Dri takes untold pleasure in playing tricks and causing mayhem, although if you threaten him or his friends you may find him less than humourous. Fearless in combat, he will attack from any angle and you may never know what killed you.

Familiar
Upon moving to the city, Dri summoned Flash, the lazy, white rat to be his companion. Flash sleeps a lot.

Spell-Like Abilities
1/day:

  • Lesser Confusion (DC 21)
  • Dancing Lights
  • Detect Chaos, Detect Good, Detect Evil, Detect Law
  • Detect Thoughts (DC 22)
  • Dispel Magic
  • Entangle (DC 21)
  • Permanent Image (DC 26; visual and auditory elements only)

Greater Invisibility (Su)
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Equipment

  • Amulet of Natural Armour +5
  • Shirt of Dextrous Attraction (+4DEX, +6CHA)
  • Belt of Resistance +5
  • Glove of Storing x2
  • Handy Haversack
  • Efficient Quiver
  • Boots of Striding and Springing
  • Circlet of Blasting (Minor)
  • Small Cold LongBow +5
  • Small Shock-Sword +3
  • Ring of Evasion
  • Ring of Protection +5
  • Bracers of Archery
  • Bag of Tricks (Rust)
  • Scrolls, potions n stuff