Ted Hopkins: Difference between revisions
From David's Notebook
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(Correct will save, jump skill, add favoured enemies) |
(Weapons and armour) |
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|Initiative=+4 |
|Initiative=+4 |
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|Speed=30 ft. (6 squares) |
|Speed=30 ft. (6 squares) |
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|AC=??? (+4 Dex, + |
|AC=??? (+4 Dex, +9 chain shirt+5, +??? ring of protection+???),<br/>touch ???, flatfooted ??? |
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|BAB=+18/+22 |
|BAB=+18/+22 |
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|Attack=''Stabber'' +25 (1d6+7, +1d6 acid) ''or'' ''Piercer'' +25 (1d8+7) |
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|Attack=??? |
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|FullAttack=''Stabber'' +23/+18/+13/+8 (1d6+7, +1d6 acid), ''Darter'' +23/+18/+13 (1d6+5)<br/>''or'' ''Piercer'' +25/+20/+15/+10 (1d8+7) |
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|FullAttack=??? |
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|Space=5 ft./5 ft. |
|Space=5 ft./5 ft. |
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|SpecialAttacks=— |
|SpecialAttacks=— |
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'''Equipment''' |
'''Equipment''' |
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* Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp) |
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* ''Stabber'', keen and wounding cold iron shortsword +3 (50,330 gp) |
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* ''Darter'', defender silvered dagger +3 of corrosion (50,322 gp) |
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* ''Piercer'', seeking composite longbow +3 (+4 Str bonus) (33,100 gp) |
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* Ring |
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* Ring |
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* Cloak |
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* Belt |
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* Amulet |
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* Gloves |
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* Hat (of cool appearance) |
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* Handy haversack |
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* 50ft rope, silk |
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* Warhorse, light |
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* Saddle, riding |
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* ...??? |
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<small><sup>1</sup> Ranger class feat.<br/> |
<small><sup>1</sup> Ranger class feat.<br/> |
Revision as of 22:24, 2 April 2007
Size/Type | Human, 18th-Level Ranger Medium Humanoid (Human) |
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Hit Dice | 18d8+18 (103 hp) |
Initiative | +4 |
Speed | 30 ft. (6 squares) |
Armour class | ??? (+4 Dex, +9 chain shirt+5, +??? ring of protection+???), touch ???, flatfooted ??? |
Base Attack/Grapple | +18/+22 |
Attack | Stabber +25 (1d6+7, +1d6 acid) or Piercer +25 (1d8+7) |
Full Attack | Stabber +23/+18/+13/+8 (1d6+7, +1d6 acid), Darter +23/+18/+13 (1d6+5) or Piercer +25/+20/+15/+10 (1d8+7) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | — |
Special Qualities | Animal companion, camoflage, evasion, hide in plain sight, swift tracker, woodland stride |
Saves | Fort +12, Ref +15, Will +6 |
Abilities | Str 18, Dex 18, Con 13, Int 14, Wis 11, Cha 8 |
Skills | Climb +25, handle animal +20, hide, +25, jump +14, knowledge (nature) +23, listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10 |
Feats | Blind fight, combat expertise, dodge, endurance1, improved disarm, mobility, quick draw, spring attack, track1, two-weapon defense, two-weapon fighting2,improved two-weapon fighting2, greater two-weapon fighting2 |
Environment | Any |
Organization | — |
Challenge Rating | 18 |
Treasure | Standard |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Favoured enemies
Giant (+4), magical beast (+4), monstrous humanoid (+4), vermin (+2).
Equipment
- Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
- Stabber, keen and wounding cold iron shortsword +3 (50,330 gp)
- Darter, defender silvered dagger +3 of corrosion (50,322 gp)
- Piercer, seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
- Ring
- Ring
- Cloak
- Belt
- Amulet
- Gloves
- Hat (of cool appearance)
- Handy haversack
- 50ft rope, silk
- Warhorse, light
- Saddle, riding
- ...???
1 Ranger class feat.
2 Ranger combat style feat.