Root of Evil/House rules: Difference between revisions
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Since this is a high paced campaign with no turning back, there is little to no chance to get a character resurrected and there will be no possibility to introduce a new character to replace someone that has died. |
Since this is a high paced campaign with no turning back, there is little to no chance to get a character resurrected and there will be no possibility to introduce a new character to replace someone that has died. |
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Therefore each player will be awarded 3 fate points, either 1 of those may be spent to avert a situation that would harm a character, and if your character dies you need 2 fate points for a True Resurrect. |
Therefore each player will be awarded 3 fate points, either 1 of those may be spent to avert a situation that would harm a character, and if your character dies you need 2 fate points for a True Resurrect. |
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If you want to use magical effects on items that don't normally carry them (replacing a belt with gauntlets, for example), that's fine. You don't need to woory about the cost increase either, unless the item you create is totally unlogical (like Boots of Minute Seeing). |
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* [[Talk:House rules Root of Evil]] |
* [[Talk:House rules Root of Evil]] |
Revision as of 22:05, 2 April 2007
Resurrection and Rerolling
Since this is a high paced campaign with no turning back, there is little to no chance to get a character resurrected and there will be no possibility to introduce a new character to replace someone that has died. Therefore each player will be awarded 3 fate points, either 1 of those may be spent to avert a situation that would harm a character, and if your character dies you need 2 fate points for a True Resurrect.
If you want to use magical effects on items that don't normally carry them (replacing a belt with gauntlets, for example), that's fine. You don't need to woory about the cost increase either, unless the item you create is totally unlogical (like Boots of Minute Seeing).