Pixie, Sorceror (8HD): Difference between revisions
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Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)<br/> |
Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)<br/> |
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Sorcerer - Known:<br/> |
Sorcerer - Known:<br/> |
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Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic |
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic<br/> |
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Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I |
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I<br/> |
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Level 2: Acid Arrow, Mirror Image, Scorching Ray |
Level 2: Acid Arrow, Mirror Image, Scorching Ray<br/> |
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Level 3: Fireball, Summon Monster III |
Level 3: Fireball, Summon Monster III<br/> |
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Level 4: Stoneskin |
Level 4: Stoneskin <br/> |
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'''Special'''<br/> |
'''Special'''<br/> |
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Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. |
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep. |
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*'''Memory Loss:''' An opponent struck by this arrow must succeed on a DC |
*'''Memory Loss:''' An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.<br/> |
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*'''Sleep:''' Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC |
*'''Sleep:''' Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus. |
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'''Familiar'''<br/> |
'''Familiar'''<br/> |
Latest revision as of 18:09, 29 August 2006
Size/Type | Pixie, 8th level Sorceror Small Fey |
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Hit Dice | 8d4+16 (34 hp) |
Initiative | +9 |
Speed | 20 ft. (4 squares), Fly 60 ft (12 squares) |
Armour class | 31 (+1 size, +9 Dex, +2 natural, +5 misc, +4 Buckler) touch 25, flatfooted 22 |
Base Attack/Grapple | +4/-2 |
Attack | Dagger +2 (Small) +5 melee (1d3/19-20 x2) or Dagger +2 (Small/Thrown) +16 ranged (1d3+1/19-20 x2) |
Full Attack | A/A |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Special Arrows (Ex) |
Special Qualities | Damage Reduction 10/Cold Iron, Spell Resistance 23, Low-light, Greater Invisibility (Su), Summon Familiar |
Saves | Fort: +7, Ref: +14, Will: +11 |
Abilities | Str 6, Dex 28, Con 14, Int 19, Wis 15, Cha 24 |
Skills | Appraise +7; Balance +9; Bluff +18; Climb -2; Concentration +13; Craft (Untrained) +4; Diplomacy +14; Disguise +7; Escape Artist +9; Forgery +4; Gather Information +7; Heal +7; Hide +13; Intimidate +9; Jump -8; Knowledge (Arcana) +15; Listen +6; Move Silently +9; Ride +9; Search +6; Sense Motive +2; Spellcraft +17; Spot +6; Survival +2; Swim -2; Use Rope +9; |
Feats | Combat Casting, Hover, Improved Natural Armor, Point Blank Shot, Alertness, Dodge, Simple Weapon Proficiency |
Environment | Temperate forests |
Organization | Solitary, Party |
Challenge Rating | 12 |
Treasure | N/A |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +4 |
{{{Footnotes}}} |
Languages:
Common, Elven, Gnome, Halfling, Sylvan
Possessions:
- Lucky Buckler +3 (+3 to all saves)
- Shocking Longbow +1 of Luck (+3 to AC)
- Dagger +2
- Gloves of Dexterity +2
- Outfit (Explorer's/Small)
- Ring of Protection +2
- Metamagic Rod of Lesser Maximize
Spells:
Innate: Polymorph, Confusion, Lesser, Dancing Lights, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Thoughts, Dispel Magic, Entangle, Permanent Image
Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)
Sorcerer - Known:
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I
Level 2: Acid Arrow, Mirror Image, Scorching Ray
Level 3: Fireball, Summon Monster III
Level 4: Stoneskin
Special
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
- Memory Loss: An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
- Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Familiar
Name: Grawk Type: Familiar
Race: Raven
Armor Class Total: 18; Flatfooted: 16; Touch: 14.
Init: +2; BAB: +4; HP: 20.
Attack: Claw melee +8 (1d2-5)
Abilities: STR: 1 DEX: 14 CON: 10 INT: 9 WIS: 14 CHA: 6
Saves: Fortitude: +2 Reflex: +4 Will: +8
Skills: Balance +1; Climb +3; Concentration +2; Escape Artist +1; Hide -3; Jump +13; Listen +2; Move Silently +1; Spot +3
Feats: Combat Reflexes, Run, Weapon Finesse(B)
Special Abilities: Animal Traits; Deliver touch spells; Empathic Link; Improved Evasion (Ex); Share Spells;
Speak with animals of its kind; Speak with master; Speak Language - Common.