Centaur, Ranger (10HD): Difference between revisions

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{{DMOnly}}

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Ranger - Known:<br/>
Ranger - Known:<br/>
Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I
Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I

'''Animal Companion'''<br/>
''Name:'' Spangle ''Type:'' Animal Companion <br/>
''Race:'' Horse (Heavy) <br/>
''Armor Class Total:'' 15; ''Flatfooted:'' 14; ''Touch:'' 10. <br/>
''Init:'' +1; ''BAB:'' +3; ''HP:'' 40. <br/>
''Attack'': Hoof +5/+5 melee (1d6+1)<br/>
''Abilities'' STR: 17 DEX: 13 CON: 14 INT: 2 WIS: 12 CHA: 6 <br/>
''Saves:'' Fortitude: +6 Reflex: +5 Will: +2<br/>
''Skills:'' Balance +1; Climb +3; Concentration +2; Escape Artist +1; Hide -3; Jump +13; Listen +2; Move Silently +1; Spot +3<br/>
''Feats:'' Combat Reflexes, Run <br/>
''Special Abilities:'' Animal Traits; Evasion (Ex); Link (Ex); Scent (Ex); Share Spells (Ex)


<div class="ogcfooter">[[Open Game Content]]</div>
<div class="ogcfooter">[[Open Game Content]]</div>

Latest revision as of 22:22, 27 August 2006

Size/Type Centaur, 6th level Ranger
Large Monstrous Humanoid
Hit Dice 4d8 + 6d8 +50 (94 hp)
Initiative +6
Speed 50 ft. (8 squares)
Armour class 28 ( -1 size, +6 Dex, +4 natural, +3 misc, +6 Mithral Shirt) touch 18, flatfooted 22
Base Attack/Grapple +10/ +18
Attack Longsword +2 (Frost/Large) +14 melee (2d6+6+1d6 frost/19-20 x2)

or Shortsword +1 (Short/Flaming/Large) +17 melee (1d8+3+1d6 fire/19-20 x2)
or Longbow +2 (Composite+4/Shock/Large) +17 ranged (2d6+6/x3)
or Hoof +8 melee (1d8+2/20 x2)

Full Attack Longsword +2 (Frost/Large) +14/+9 melee (2d6+6+1d6 frost/19-20 x2)

and Shortsword +1 (Flaming/Large) +15/+10 melee (1d8+3+1d6 fire/19-20 x2)
and Hoof +6/+6 melee (1d8+2/20x2)
Or Longbow +2 (Composite/Shock/+4/Large) +17/+12 ranged (2d6+6/x3)

Space/Reach 10 ft./5 ft.
Special Attacks Favored Enemy (Magical Beast) +2, Favored Enemy (Monstrous Humanoid) +4,
Two Weapon Fighting Combat Style
Special Qualities Spell Resistance 13, Darkvision (60'), Animal Companion (Ex),
Monstrous Humanoid Traits, Wild Empathy (Ex) +9
Saves Fort: +11, Ref: +15, Will: +9
Abilities Str 19, Dex 22, Con 20, Int 14, Wis 16, Cha 13
Skills Appraise +2; Balance +6; Bluff +1; Climb +11;
Concentration +10; Craft (Untrained) +2; Diplomacy +1; Disguise +1;
Escape Artist +6; Forgery +2; Gather Information +1; Handle Animal +6;
Heal +8; Hide +13; Intimidate +1; Jump +17;
Knowledge (Geography) +7; Knowledge (Nature) +9; Listen +11;
Move Silently +14; Ride +8; Search +2; Sense Motive +3; Spot +11;
Survival +12; Survival (Lost/Natural hazards) +14; Survival (Natural environments) +14;
Swim +4; Use Rope +6;
Feats Improved Natural Armor, Improved Natural Attack (Hoof),
Multiattack, Weapon Focus (Longsword), Improved Two-Weapon Fighting,
Two-Weapon Fighting, Armor Proficiency (Light), Endurance,
Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Track
Environment Temperate forests
Organization Solitary, Party
Challenge Rating 9
Treasure Normal
Alignment Neutral Good
Advancement By character class
Level Adjustment +2
{{{Footnotes}}}

Languages:
Common, Elven, Sylvan, Halfling

Possessions:

  • Horseshoes of a Zephyr;
  • Shocking Composite +4 Longbow +2 (Large);
  • Deflecting Longsword of Frost +2 (AC Bonus +2 (Deflection),Large );
  • Flaming Shortsword +1 (Large);
  • Blending Mithral Shirt of Resistance +2 (Skill Bonus Hide +5 (Competence), Spell Resistance 13, Large);
  • Outfit (Explorer's/Large);

Spells: Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:13+spell level)
Ranger - Known:
Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I

Animal Companion
Name: Spangle Type: Animal Companion
Race: Horse (Heavy)
Armor Class Total: 15; Flatfooted: 14; Touch: 10.
Init: +1; BAB: +3; HP: 40.
Attack: Hoof +5/+5 melee (1d6+1)
Abilities STR: 17 DEX: 13 CON: 14 INT: 2 WIS: 12 CHA: 6
Saves: Fortitude: +6 Reflex: +5 Will: +2
Skills: Balance +1; Climb +3; Concentration +2; Escape Artist +1; Hide -3; Jump +13; Listen +2; Move Silently +1; Spot +3
Feats: Combat Reflexes, Run
Special Abilities: Animal Traits; Evasion (Ex); Link (Ex); Scent (Ex); Share Spells (Ex)