Minotaur, Monk (10HD)
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Size/Type | Minotaur, 4th level Monk Large Monstrous Humanoid |
---|---|
Hit Dice | 6d8+ 4d8 +40 (105 hp) |
Initiative | +6 |
Speed | 40 ft. (8 squares) |
Armour class | 34 ( -1 size, +6 Dex, +6 natural, +9 misc, +4 bracers) touch 24, flatfooted 28 |
Base Attack/Grapple | +9/ +19 |
Attack | Gore +14 melee (2d6+9) or Unarmed Strike +14 melee (3d6+6) or Sling +1 (Shocking Burst/Large) +15 ranged (1d6+7+1d6 / 19-20 x2 +1d10 elec) |
Full Attack | Gore +14 melee (2d6+9) or Flurry of Blows +12/+12/+7 melee (3d6+6) or Sling +1 (Shocking Burst/Large) +15/+10 ranged ((1d6+7+1d6 / 19-20 x2 +1d10 elec) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Flurry of Blows (Ex), Ki Strike (Magic), Powerful Charge (Ex), Stunning Fist attack 5/day (DC 21) |
Special Qualities | Darkvision 60 ft., Evasion (Ex), Monstrous Humanoid Traits, Natural Cunning (Ex), Scent (Ex), Slow Fall (20), Still Mind (Ex), |
Saves | Fort: +10, Ref: +15, Will: +15 |
Abilities | Str 23, Dex 22, Con 19, Int 10, Wis 22, Cha 8 |
Skills | Balance +6; Bluff -1; Climb +6; Concentration +4; Diplomacy -1; Disguise -1; Escape Artist +6; Gather Information -1; Heal +6; Hide +2; Intimidate +3; Jump +20; Listen +20; Move Silently +6; Ride +6; Search +4; Sense Motive +6; Spot +20; Survival +6; Swim +6; Use Rope +6; |
Feats | Deflect Arrows, Improved Natural Armor, Improved Natural Attack (Unarmed Strike, Gore), Combat Reflexes, Stunning Fist, Improved Unarmed Strike |
Environment | Underground |
Organization | Solitary, Party |
Challenge Rating | 8 |
Treasure | Normal |
Alignment | Lawful Neutral |
Advancement | By character class |
Level Adjustment | +2 |
{{{Footnotes}}} |
Languages:
Common, Giant
Possessions:
- Bracers of Armor +4;
- Shocking Burst Sling +1 (Large);
- Periapt of Wisdom +4;
- Gloves of Dexterity +4;
- Outfit (Explorer's/Large);