Difference between revisions of "Root of Evil/House rules"

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If you want to use magical effects on items that don't normally carry them (replacing a belt with gauntlets, for example), that's fine. You don't need to woory about the cost increase either, unless the item you create is totally unlogical (like Boots of Minute Seeing).
 
If you want to use magical effects on items that don't normally carry them (replacing a belt with gauntlets, for example), that's fine. You don't need to woory about the cost increase either, unless the item you create is totally unlogical (like Boots of Minute Seeing).
 
* [[Talk:House rules Root of Evil]]
 
   
 
[[Root of Evil]]
 
[[Root of Evil]]

Revision as of 15:49, 3 April 2007

Resurrection and Rerolling

Since this is a high paced campaign with no turning back, there is little to no chance to get a character resurrected and there will be no possibility to introduce a new character to replace someone that has died. Therefore each player will be awarded 3 fate points, either 1 of those may be spent to avert a situation that would harm a character, and if your character dies you need 2 fate points for a True Resurrect.


If you want to use magical effects on items that don't normally carry them (replacing a belt with gauntlets, for example), that's fine. You don't need to woory about the cost increase either, unless the item you create is totally unlogical (like Boots of Minute Seeing).

Root of Evil