Difference between revisions of "Meeting at Del's Sept 2015"

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==Accommodation==
 
==Accommodation==
 
We have plenty of space, sleeping bags, pillows and duvets, though only 3 mattresses and one airbed. If you're allergic to cats, you can book a place in the spare room which is cat-free.
 
:I'll be driving and can bring an airbed and bedding for myself, so that should help. [[User:Craig|Craig]]
 

Revision as of 10:10, 13 December 2013

Details

Who knows when or where..?

Where

My house is available as always.-- Craig

When

I'm busy on the weekends of the 15th/16th and 22nd/23rd of Feb -- Craig

I'm free any time -- David

Can we do a doodle? ;) I'd like to come this time! Delphine 20:03, 11 December 2013 (UTC)

Travel

Shopping

I suggest the usual arrangements! Usually the shopping bill is split between all of us. Let me know if you're unhappy with this.
Can you let me know of anything that you would like by adding it to the shopping_list please.

Planned Activities

All needs updating

Henry's Game

Updated: I've got a couple of ideas for a game, as usual; it'll be Pathfinder because that's all I really know these days. If other people are keen to DM, they're welcome.

Pathfinder PvP Battle Game

A level 13 deathmatch (25 point-buy characters) in an arena with a Random event generator.

Average HP (d6: 6 + 42 = 48 + Con bonus; d8: 8 + 56 = 64 + Con bonus; d10: 10 + 70 = 80 + Con bonus; d12: 12 + 84 = 96 + Con bonus)

The arena will be 26 x 28 squares
It will have 3d features such as scalable buildings, elevated platforms and gantries and 1m high walls. There will be both regular and difficult terrain in the form of areas with stone, sand, grass etc. as well as trees and more dense shrubbery.

Some rules

  • Characters should be based on the rules in the PHB and APG unless you have a specific reason to use something from outside those books (other players have discretion to veto, so best avoided)
  • Characters will not be able to buff for 30 minutes before the start (effects lasting longer than this can be pre-applied)
  • Characters will enter the arena in initiative order by being (safely) teleported to a random location in the arena.
  • Each character will have 1d3 rounds of prep time (a buff buffer) before the teleport.
  • Flying is acceptable (not quite sure how we do that with minis) but there is a ceiling height of 50 feet. Characters who go higher than 50 feet, for any reason, will be deemed to have exited the contest and be disqualified.
  • Other creatures:
    • Companions, summons etc. enter at the same time and in the same location, but can have a different place in initiative order (if higher, they can act before the PC, but return to normal initiative order in round 2).
    • Given that undead creation/summoning lasts forever, I can't see any reason for a necromancer/evil cleric not to turn up with his own 'entourage' (though you'd better have command of them!). The same goes for a planar ally, though many outsiders may consider this a frivolous task. All costs associated with having these allies must be paid appropriately. (I'm not adding this for myself BTW, can anyone see a problem with this? -- Craig)
    • You can if you wish take a mount inside with you, but bear in mind the arena is a dangerous place.

Umm??

The plan was for two teams each with 6 characters (two per player). With only 5 gamers, this is no longer a valid option. Other options (add any you think of):

  1. One team of 3 players where each player has 2 characters, and one team of 2 players where they have 3 (this may be getting difficult for the 3 char people, though still doable)
  2. Two teams, but one player has a character in each team (a bit weird for the person who is split)
  3. Five teams of two characters each
  4. Each player has a guy in each team (!)

My preference is for option 1 (I'm happy to play 3 guys) or 3, though 4 is a little intriguing. -- Craig

Craig's Tips

  • Regardless of how the teams end up, it's helpful for each team to end up with someone who is good at creating the following - Magic Arms and Armour, Wondrous items & Potions. Slightly less helpful are rod, wand and other creation feats. Obviously this is to cut the cost of buying the items.
  • It's (relatively) cheap to apply a permanent 1st level spell effect to an item. The cost is 1000GP if the effect lasts more than a day per level, 2000 GP for an effect that lasts 1 hour per level, 3000 GP for 1 minute/level, 4000 GP for 10 minute/level, 8000 for 1 round/level.
  • Those who played the last deathmatch will remember, the team I DMed won based pretty much on the fact that they had bought potions.
  • Look at the buff times above.
    • Take advantage of the time allowances.
    • Buy potions and prepare spells that last hours, and use them early.
    • Buy potions and prepare spells that lasts minutes and use them in the 1d3 rounds of buff buffer.
    • Buy (or scribe) scrolls for a team spellcaster to use. This allows them to buff another character while saving their spell slots. Scrolls also use full caster level for durations etc.

Accommodation