Difference between revisions of "Faustina Aurora"

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(1st level)
 
(level up)
 
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<div class="opengamecontent">
 
<div class="opengamecontent">
   
{{Monster|Size=Human, 1th-Level Fighter<br/>Medium Humanoid (Human)
+
{{Monster|Size=Human, 6th-Level Fighter<br/>Medium Humanoid (Human)
|HD=1d10+3 (13 hp)
+
|HD=6d10+18 (77 hp)
|Initiative=+1
+
|Initiative=+5
 
|Speed=30 ft. (6 squares)
 
|Speed=30 ft. (6 squares)
|AC=??? (+1 Dex), touch ???, flatfooted ???
+
|AC=23 (+9 Armour, +3 shield, +1 Dex), touch 11, flatfooted 22
 
|BAB=+6/+9
 
|BAB=+6/+9
  +
|Attack=Bastard sword +11 (1d10+5) ''or'' Bastard sword (two handed) +11 (1d10+6) ''or'' <br/>Longbow +7 (1d8+3)
|Attack=???
 
  +
|FullAttack=Bastard sword +11/+6 (1d10+5) ''or'' Bastard sword (two handed) +11/+6 (1d10+6) ''or'' <br/> Longbow +7/+2 (1d8+3)
|FullAttack=???
 
 
|Space=5 ft./5 ft.
 
|Space=5 ft./5 ft.
 
|SpecialAttacks=&ndash;
 
|SpecialAttacks=&ndash;
 
|SpecialQualities=&ndash;
 
|SpecialQualities=&ndash;
|Saves=Fort +5, Ref +1, Will -1
+
|Saves=Fort +8, Ref +3, Will +1
|Abilities=Str 16, Dex 13, Con 16, Int 12, Wis 9, Cha 13
+
|Abilities=Str 17, Dex 13, Con 16, Int 12, Wis 9, Cha 13
|Skills=Handle Animal (4) +5, Intimidate (4) +5, Ride (4) +5
+
|Skills=Handle Animal (9) +10, Intimidate (9) +10, Ride (9) +10
|Feats=Exotic Weapon Proficiency (bastard sword), Quick Draw, Weapon Focus (bastard sword)
+
|Feats=Combat Expertise, Exotic Weapon Proficiency (bastard sword), <br/>Improved Disarm, Improved Initiative, <br/>Mounted Combat, Quick Draw, Weapon Focus (bastard sword), <br/>Weapon Specialization (bastard sword)
 
|Environment=Any
 
|Environment=Any
 
|Organization=&ndash;
 
|Organization=&ndash;
|CR=1
+
|CR=6
 
|Treasure=As equipped
 
|Treasure=As equipped
 
|Alignment=Neutral evil
 
|Alignment=Neutral evil
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'''Equipment'''
 
'''Equipment'''
   
  +
* Bastard sword +1
* (TBD)
 
  +
* Fullplate +1
  +
* Heavy steel shield +1
  +
* Composite longbow, masterwork
  +
* Arrows: 20 normal, 10 silver, 10 cold iron
  +
* Heavy warhorse
 
* (More TBD)
   
 
<div class="ogcfooter">[[Open Game Content]]</div>
 
<div class="ogcfooter">[[Open Game Content]]</div>

Latest revision as of 12:47, 14 January 2008

Information in this section is for DMs.

Size/Type Human, 6th-Level Fighter
Medium Humanoid (Human)
Hit Dice 6d10+18 (77 hp)
Initiative +5
Speed 30 ft. (6 squares)
Armour class 23 (+9 Armour, +3 shield, +1 Dex), touch 11, flatfooted 22
Base Attack/Grapple +6/+9
Attack Bastard sword +11 (1d10+5) or Bastard sword (two handed) +11 (1d10+6) or
Longbow +7 (1d8+3)
Full Attack Bastard sword +11/+6 (1d10+5) or Bastard sword (two handed) +11/+6 (1d10+6) or
Longbow +7/+2 (1d8+3)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities
Saves Fort +8, Ref +3, Will +1
Abilities Str 17, Dex 13, Con 16, Int 12, Wis 9, Cha 13
Skills Handle Animal (9) +10, Intimidate (9) +10, Ride (9) +10
Feats Combat Expertise, Exotic Weapon Proficiency (bastard sword),
Improved Disarm, Improved Initiative,
Mounted Combat, Quick Draw, Weapon Focus (bastard sword),
Weapon Specialization (bastard sword)
Environment Any
Organization
Challenge Rating 6
Treasure As equipped
Alignment Neutral evil
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

  • Bastard sword +1
  • Fullplate +1
  • Heavy steel shield +1
  • Composite longbow, masterwork
  • Arrows: 20 normal, 10 silver, 10 cold iron
  • Heavy warhorse
  • (More TBD)