Faustina Aurora

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Information in this section is for DMs.

Size/Type Human, 6th-Level Fighter
Medium Humanoid (Human)
Hit Dice 6d10+18 (77 hp)
Initiative +5
Speed 30 ft. (6 squares)
Armour class 23 (+9 Armour, +3 shield, +1 Dex), touch 11, flatfooted 22
Base Attack/Grapple +6/+9
Attack Bastard sword +11 (1d10+5) or Bastard sword (two handed) +11 (1d10+6) or
Longbow +7 (1d8+3)
Full Attack Bastard sword +11/+6 (1d10+5) or Bastard sword (two handed) +11/+6 (1d10+6) or
Longbow +7/+2 (1d8+3)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities
Saves Fort +8, Ref +3, Will +1
Abilities Str 17, Dex 13, Con 16, Int 12, Wis 9, Cha 13
Skills Handle Animal (9) +10, Intimidate (9) +10, Ride (9) +10
Feats Combat Expertise, Exotic Weapon Proficiency (bastard sword),
Improved Disarm, Improved Initiative,
Mounted Combat, Quick Draw, Weapon Focus (bastard sword),
Weapon Specialization (bastard sword)
Environment Any
Organization
Challenge Rating 6
Treasure As equipped
Alignment Neutral evil
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

  • Bastard sword +1
  • Fullplate +1
  • Heavy steel shield +1
  • Composite longbow, masterwork
  • Arrows: 20 normal, 10 silver, 10 cold iron
  • Heavy warhorse
  • (More TBD)