Difference between revisions of "Mardram"

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===History===
 
===History===
From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to the Kings' Court Magician. <br>
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From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to Garramond, a local Magician. <br>
 
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.
 
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.
   
 
This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.<br>
 
This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.<br>
The young halflings luck allowed that the Kings physician was close by at that time and saved Mardrams life, however his
+
The young halflings luck allowed that several local priests were close by at that time and saved Mardrams life, however his
 
leg never truly healed. <br><br>
 
leg never truly healed. <br><br>
During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to
+
During a lengthy convalescense Mardram learned much from the priests and this coupled with his early exposure to
 
magic has led him on the path he leads today.<br>
 
magic has led him on the path he leads today.<br>
   

Latest revision as of 21:06, 17 April 2013

Mardram
Sex: Male
Race: Halfling
Class: Oracle

Name

Mardram Oshalbarge

Languages

Mardram speaks Common and Halfling.

History

From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to Garramond, a local Magician.
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.

This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.
The young halflings luck allowed that several local priests were close by at that time and saved Mardrams life, however his leg never truly healed.

During a lengthy convalescense Mardram learned much from the priests and this coupled with his early exposure to magic has led him on the path he leads today.

He now travels far and wide learning how to protect and heal others.

Demeanour

Typical halfling optimism and friendlyness

Traits

Dangerously curious: +1 trait bonus on Use Magic Device checks

Reactionary: +2 trait bonus on Initiative checks

Gear

Mardram currently posesses:
Amulet of Natural Armour +1
Boots of Striding and Springing
Small Breastplate +2
Cloak of Resistance +1
Handy Haversack
Ring of Protection +1
Small, heavy steel shield
Wand of Cure Light Wounds