Alohoma Appleby
From David's Notebook
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Size/Type | Human, 13th-Level Rogue/5th level shadowdancer Medium Humanoid (Human) |
---|---|
Hit Dice | 13d6+5d8+18 (81 hp) |
Initiative | +11 |
Speed | 30 ft. |
Armour class | 32 (+6 Dex, +9 chain shirt, +3 ring of prot., +4 amulet of natural armour), touch 19, flatfooted 32 |
Base Attack/Grapple | |
Attack | Adamantine dagger +3 (returning) +22 (1d4+4) or Keen Sword +22 (1d6+4) or kukri |
Full Attack | XXX +xx/+xx/+xx/+xx (1d6+x) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | — |
Special Qualities | Defensive roll, Hide in plain sight, Improved Evasion, Improved uncanny dodge, Shadow Illusion, Shadow jump, Slippery mind, Sneak attack (+7d6), Summon shadow, Trapsense +4, Trapfinding |
Saves | Fort +10, Ref +23, Will +10 |
Abilities | Str 8 (12), Dex 18 (24), Con 12, Int 18, Wis 13, Cha 10 |
Skills | Open locks +30, Disable device +27, hide, +30, jump +21, listen +21, move silently, +30, ride, +8, spot +21, |
Feats | Blind fight, combat reflexes, dodge, Improved initiative, Mobility, Spring attack, Two-weapon fighting, Weapon finesse |
Environment | Any |
Organization | — |
Challenge Rating | 18 |
Treasure | — |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Alohoma Appleby is ...
Spells
Silent image (creates minor illusion of your design) DC 11 - Illusion
Equipment
- Mithral shirt +5, +4 luck save bonus, Light fortification, glamered (87 800 GP)
- xxx, keen sword of subtlety +3 (xxxx gp)
- xxx, cold iron kukri +3, light spell (use) and shock (+1d6 electricity damage) (35 316 GP)
- xxx, returning adamantine dagger +3 (+4 Str bonus) (35,002 GP)
- Ring of protection +3 (18,000 GP)
- Gloves of dexterity +6
- Ring of freedom of movement (40,000 GP)
- Cloak of displacement, minor (24,000 GP)
- Belt of Giant Strength (+4) (16,000 GP)
- Amulet of natural armour +4 (32,000 GP)
- Shadow boots of Elvenkind (+5 move silently, +5 hide) (5,000 GP)
- Goggles of minute seeing (1,250 GP)
- Vest of escape (5,200 GP)
- Manual of bodily health (used up - CON +1) ( 27,500 GP)
- Handy pouch (2,000 GP)
- 2x Potion of Cure Serious Wounds (3d8+X) (1,500 gp)
- Handy haversack (2,000 GP)
- 2x Immovable rod (5,000 GP each)
- 3x 50ft rope, silk
- 12x trail rations
- Waterskin (filled)
- Bedroll
- Tinderbox
- Whetstone
- Hooded lantern, 1 pint oil
- Crowbar
- Hammer
- Pitons
- Pick
- Climber's kit
- Caltrops
- Thieve's tools MW (100 GP)
- 3x sheet of paper, 4x parchment, ink, inkpen
- 2x piece of chalk