Alohoma Appleby

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Size/Type Human, 13th-Level Rogue/5th level shadowdancer
Medium Humanoid (Human)
Hit Dice 13d6+5d8+18 (81 hp)
Initiative +11
Speed 30 ft.
Armour class 32 (+6 Dex, +9 chain shirt, +3 ring of prot., +4 amulet of natural armour),
touch 19, flatfooted 32
Base Attack/Grapple
Attack Adamantine dagger +3 (returning) +22 (1d4+4) or Keen Sword +22 (1d6+4) or kukri
Full Attack XXX +xx/+xx/+xx/+xx (1d6+x)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Defensive roll, Hide in plain sight, Improved Evasion, Improved uncanny dodge,
Shadow Illusion, Shadow jump, Slippery mind, Sneak attack (+7d6), Summon shadow, Trapsense +4, Trapfinding
Saves Fort +10, Ref +23, Will +10
Abilities Str 8 (12), Dex 18 (24), Con 12, Int 18, Wis 13, Cha 10
Skills Open locks +30, Disable device +27, hide, +30, jump +21,
listen +21, move silently, +30, ride, +8, spot +21,
Feats Blind fight, combat reflexes, dodge, Improved initiative, Mobility,
Spring attack, Two-weapon fighting, Weapon finesse
Environment Any
Organization
Challenge Rating 18
Treasure
Alignment Neutral Good
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Alohoma Appleby is ...

Spells

Silent image (creates minor illusion of your design) DC 11 - Illusion

Equipment

  • Mithral shirt +5, +4 luck save bonus, Light fortification, glamered (87 800 GP)
  • xxx, keen sword of subtlety +3 (xxxx gp)
  • xxx, cold iron kukri +3, light spell (use) and shock (+1d6 electricity damage) (35 316 GP)
  • xxx, returning adamantine dagger +3 (+4 Str bonus) (35,002 GP)
  • Ring of protection +3 (18,000 GP)
  • Gloves of dexterity +6
  • Ring of freedom of movement (40,000 GP)
  • Cloak of displacement, minor (24,000 GP)
  • Belt of Giant Strength (+4) (16,000 GP)
  • Amulet of natural armour +4 (32,000 GP)
  • Shadow boots of Elvenkind (+5 move silently, +5 hide) (5,000 GP)
  • Goggles of minute seeing (1,250 GP)
  • Vest of escape (5,200 GP)
  • Manual of bodily health (used up - CON +1) ( 27,500 GP)
  • Handy pouch (2,000 GP)
    • 2x Potion of Cure Serious Wounds (3d8+X) (1,500 gp)
  • Handy haversack (2,000 GP)
    • 2x Immovable rod (5,000 GP each)
    • 3x 50ft rope, silk
    • 12x trail rations
    • Waterskin (filled)
    • Bedroll
    • Tinderbox
    • Whetstone
    • Hooded lantern, 1 pint oil
    • Crowbar
    • Hammer
    • Pitons
    • Pick
    • Climber's kit
    • Caltrops
    • Thieve's tools MW (100 GP)
    • 3x sheet of paper, 4x parchment, ink, inkpen
    • 2x piece of chalk