Shadowman

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Information in this section is for DMs.

Size/Type Shadow Master, 4th-Level Fighter/9th-Level Rogue
Medium Outsider
Hit Dice 118 hp [4d10+9d6+49 (66 hp)]
Initiative +9
Speed 30 ft. (6 squares)
Armour class 27 (+6 armour, +4 shield, +5 Dex, +2 Deflection),
touch 15, flatfooted 22
Base Attack/Grapple +10/+12
Attack Shadowspike +19 melee (1d6+7, 1 CON)
Full Attack Shadowspike +19/+14 melee (1d6+7, 1 CON)
Space/Reach 5 ft./5 ft.
Special Attacks Sneak Attack +5d6
Special Qualities Evasion, Hide in Plain Sight, Improved Uncanny Dodge,
Trap Sense +2, Uncanny Dodge
Saves Fort +8, Ref +12, Will +4
Abilities Str 14, Dex 20, Con 16, Int 15, Wis 10, Cha 9
Skills Balance (12) +17, Climb (14) +16, Escape Artist (12) +17, Hide (12) +19,
Intimidate (16) +15, Listen (14) +14, Move Silently (12) +19,
Sense Motive (12) +12, Spot (14) +14, Tumble (13) +18
Feats Blind Fight, Improved Critical (rapier), Improved Initiative,
Quick Draw, Stealthy,
Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Environment Plane of Shadows
Organization
Challenge Rating 15
Treasure As equipped
Alignment Neutral evil
Advancement By character class
Level Adjustment +2
{{{Footnotes}}}

Equipment

  • Shadowspike, wounding rapier +3
  • Studded leather +3
  • Buckler +3
  • Ring of protection +2
  • Amulet of Health +4
  • Shadow cloak (+4 Hide)