4e discussion

From David's Notebook
Jump to navigationJump to search

Discussion or opinions on the new 4th edition rules.

Good

The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- David 08:57, 17 June 2008 (BST)

Combat looks like it would be quicker:

  • Simplified and clearer rules.
  • Fewer things to track (no fixed duration spells for example).

-- David 08:57, 17 June 2008 (BST)

Bad

The indexes are poor. -- David 08:57, 17 June 2008 (BST)

Greatly reduced flexibility in character development:

  • No effective multiclassing
  • Two/three main 'heroic' paths for each class.
  • Only 4 'paragon' paths for character development after 11th level.
  • Cheesy class specific weapon bonuses (the wizard's are particularly lame).

-- David 08:57, 17 June 2008 (BST)

Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- David 10:52, 11 June 2008 (BST)

The monster manual no longer as the short paragraph of descriptive text to read out. -- David 08:57, 17 June 2008 (BST)

Things worth house-ruling into 3.5e games