Difference between revisions of "Trantor"

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__NOTOC__
 
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{{Character|Name=Trantor
+
{{Character|Name=Mardram
 
|Sex=Male
 
|Sex=Male
|Race=Human
+
|Race=Halfling
|Class=Druid
+
|Class=Oracle
 
}}
 
}}
   
===Description===
 
TBD
 
   
 
===Languages===
 
===Languages===
Trantor speaks Common and Druidic.
+
Mardram speaks Common and Halfling.
   
 
===History===
 
===History===
  +
From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to the Kings' Court Magician. <br>
Having spent his childhood wandering in the local forests, being taught by the druids, Trantor's parents thought to give him a more formal trade and apprenticed him to the local undertaker. There he learned the art of preparing the bodies of the dead, but longed to be back in the wild.
 
  +
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.
   
  +
This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.<br>
One night Trantor observed the undertaker and some others, including important local dignitaries, performing dark ceremonies on a corpse and made a startled noise. He fled, pursued by the necromancers, into the heart of the forest. There, he was harboured by the Druids and learned his new profession, but was always aware that those in power in his home town were still looking for him.
 
  +
The young halflings luck allowed that the Kings physician was close by at that time and saved Frums life, however his
  +
leg never truly healed. <br><br>
  +
During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to
  +
magic has led him on the path he leads today.<br>
  +
  +
He now travels far and wide learning how to protect and heal others.
   
Recently, the grand druid has died and the community disbanded to form several new enclaves. Trantor has left the security of the grove and entered the wider world again and though now some distance from home, he is still fearful that the knowledge he holds may put his life in danger.
 
   
 
===Demeanour===
 
===Demeanour===
  +
Typical halfling optimism and friendlyness
TBD
 
   
 
===Traits===
 
===Traits===
  +
Dangerously curious: +1 trait bonus on Use Magic Device checks
Anatomist - Previously apprenticed to an undertaker - +1 to rolls to confirm a critical.
 
   
  +
Reactionary: +2 trait bonus on Initiative checks
Outlander: Exile - Being sought... Alert to threats - +2 to initiative
 
   
 
===Gear===
 
===Gear===
Trantor currently posesses:
+
Mardram currently posesses:
  +
Amulet of Natural Armour +1
 
  +
Boots of Striding and Springing
  +
Small Breastplate +2
  +
Cloak of Resistance +1
  +
Handy Haversack
  +
Ring of Protection +1
  +
Small, heavy steel shield
  +
Wand of Cure Light Wounds
   
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 17:13, 14 April 2013

Mardram
Sex: Male
Race: Halfling
Class: Oracle


Languages

Mardram speaks Common and Halfling.

History

From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to the Kings' Court Magician.
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.

This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.
The young halflings luck allowed that the Kings physician was close by at that time and saved Frums life, however his leg never truly healed.

During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to magic has led him on the path he leads today.

He now travels far and wide learning how to protect and heal others.


Demeanour

Typical halfling optimism and friendlyness

Traits

Dangerously curious: +1 trait bonus on Use Magic Device checks

Reactionary: +2 trait bonus on Initiative checks

Gear

Mardram currently posesses: Amulet of Natural Armour +1 Boots of Striding and Springing Small Breastplate +2 Cloak of Resistance +1 Handy Haversack Ring of Protection +1 Small, heavy steel shield Wand of Cure Light Wounds