Difference between revisions of "Soldier (d20 modern)"

From David's Notebook
Jump to navigationJump to search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
  +
{{DMOnly}}
  +
  +
<div class="opengamecontent">
  +
 
''' Equipment '''
 
''' Equipment '''
   
Line 39: Line 43:
 
|Initiative=+2
 
|Initiative=+2
 
|Speed=30 ft
 
|Speed=30 ft
|AC=13 (+2 Dex, +1 clothing), touch 12, flatfooted 11
+
|AC=16 (+2 Dex, +1 clothing, +3 class bonus), touch 15, flatfooted 14
 
|BAB=+0/+2
 
|BAB=+0/+2
|Attack=Firearm +2 ranged (''See description'')
+
|Attack=Firearm +3 ranged (''See description'')
|FullAttack=Firearm +2 ranged (''See description'')
+
|FullAttack=Firearm +3 ranged (''See description'')
 
|Space=5 ft/5 ft
 
|Space=5 ft/5 ft
 
|SpecialAttacks=&mdash;
 
|SpecialAttacks=&mdash;
Line 48: Line 52:
 
|Saves=Fort +1, Ref +3, Will +0
 
|Saves=Fort +1, Ref +3, Will +0
 
|Abilities=Str 15, Dex 14, Con 13, Int 12, Wis 10, CHA 8
 
|Abilities=Str 15, Dex 14, Con 13, Int 12, Wis 10, CHA 8
|Skills=Listen +4, Spot +4, Drive +6, Survival +4, Navigate +5 (''see description'')
+
|Skills=Listen +4, Spot +4, Drive +6, Survival +4, Navigate +5, (''see description'')
 
|Feats=Simple Weapons Proficiency, Personal Firearm Proficiency, Weapon Focus
 
|Feats=Simple Weapons Proficiency, Personal Firearm Proficiency, Weapon Focus
 
|Environment=Any
 
|Environment=Any
|Organization=Patrol (2 privates), Squad (1 corperal, 4 privates), etc.
+
|Organization=Patrol (2 privates), Squad (1 corporal, 4 privates), etc.
 
|CR=1/2
 
|CR=1/2
 
|Treasure=None
 
|Treasure=None
Line 59: Line 63:
 
}}
 
}}
   
The lowest rank, forming the bulk of of the army's personnel. In the absense of strong leadership, privates are reluctant to engage in a protracted firefire and will either withdraw or surrender.
+
The lowest rank, forming the bulk of of the army's personnel. In the absense of strong leadership, privates are reluctant to engage in a protracted firefire and will either withdraw in disarray or surrender.
   
 
'''Skills'''
 
'''Skills'''
   
 
In addition to the skills listed, one further skill with 4 ranks may be chosen to suit the soldiers appropriate role. e.g., a medic would have Treat Injury +5; a radio operator, Craft (electronic) +5.
 
In addition to the skills listed, one further skill with 4 ranks may be chosen to suit the soldiers appropriate role. e.g., a medic would have Treat Injury +5; a radio operator, Craft (electronic) +5.
  +
  +
<br style="clear:both" />
  +
== Corporal ==
  +
{{Monster|Size=Fast Ordinary 2
  +
|HD=2d8+2 (11 hp)
  +
|Initiative=+2
  +
|Speed=30 ft
  +
|AC=17 (+2 Dex, +1 clothing, +4 class bonus), touch 16, flatfooted 15
  +
|BAB=+1/+3
  +
|Attack=Firearm +4 ranged (''See description'')
  +
|FullAttack=Firearm +4 ranged (''See description'')
  +
|Space=5 ft/5 ft
  +
|SpecialAttacks=&mdash;
  +
|SpecialQualities=&mdash;
  +
|Saves=Fort +1, Ref +4, Will +0
  +
|Abilities=Str 15, Dex 14, Con 13, Int 12, Wis 10, CHA 8
  +
|Skills=Listen +5, Spot +5, Drive +7, Survival +5, Navigate +6, (''see description'')
  +
|Feats=Simple Weapons Proficiency, Personal Firearm Proficiency, Weapon Focus
  +
|Environment=Any
  +
|Organization=Squad (1 corporal, 4 privates), etc.
  +
|CR=1
  +
|Treasure=None
  +
|Alignment=Usually neutral
  +
|Advancement=&mdash;
  +
|LA=0
  +
}}
  +
  +
Squads led by corporals (or higher ranks) will withdraw in good order if overwhelmed.
  +
  +
'''Skills'''
  +
  +
As for a private except with 5 ranks.
  +
  +
<div class="ogcfooter">[[Open Game Content]]</div>
  +
</div>
   
 
[[Category:NPC]]
 
[[Category:NPC]]

Latest revision as of 22:33, 8 May 2006

Information in this section is for DMs.

Equipment

  • Clothing appropriate for the conditions and terrain they'll be operating in. This uniform gives a +2 circumstance bonus to hide checks when in the correct terrain.
  • Helmet
  • 2 timed fragmentation grenades
  • 3 magazines for their firearm
  • Identification tag

Additional equipment is carried when the solider in the field:

  • Backpack
  • Water bottle
  • 3 days of food
  • Maps and compass
  • Folding trenching tool
  • 5 additional magazines

Firearm

Soliders carry one principle firearm depending on their role.

Role Weapon Statistics
Infantryman Bolt-action rifle 2d10 damage, single-shot
Machine gunner Light machine gun 2d8 damage, automatic
Sniper Masterwork bolt-action rifle w/ scope 2d10 damage, single-shot
Airborne Submachine gun 2d6 damage, automatic
Officer Submachine gun
or Handgun
2d6 damage, automatic
2d6 damage, semiautomatic

Private

Size/Type Fast Ordinary 1
Hit Dice 1d8+1 (6 hp)
Initiative +2
Speed 30 ft
Armour class 16 (+2 Dex, +1 clothing, +3 class bonus), touch 15, flatfooted 14
Base Attack/Grapple +0/+2
Attack Firearm +3 ranged (See description)
Full Attack Firearm +3 ranged (See description)
Space/Reach 5 ft/5 ft
Special Attacks
Special Qualities
Saves Fort +1, Ref +3, Will +0
Abilities Str 15, Dex 14, Con 13, Int 12, Wis 10, CHA 8
Skills Listen +4, Spot +4, Drive +6, Survival +4, Navigate +5, (see description)
Feats Simple Weapons Proficiency, Personal Firearm Proficiency, Weapon Focus
Environment Any
Organization Patrol (2 privates), Squad (1 corporal, 4 privates), etc.
Challenge Rating 1/2
Treasure None
Alignment Usually neutral
Advancement
Level Adjustment 0
{{{Footnotes}}}

The lowest rank, forming the bulk of of the army's personnel. In the absense of strong leadership, privates are reluctant to engage in a protracted firefire and will either withdraw in disarray or surrender.

Skills

In addition to the skills listed, one further skill with 4 ranks may be chosen to suit the soldiers appropriate role. e.g., a medic would have Treat Injury +5; a radio operator, Craft (electronic) +5.


Corporal

Size/Type Fast Ordinary 2
Hit Dice 2d8+2 (11 hp)
Initiative +2
Speed 30 ft
Armour class 17 (+2 Dex, +1 clothing, +4 class bonus), touch 16, flatfooted 15
Base Attack/Grapple +1/+3
Attack Firearm +4 ranged (See description)
Full Attack Firearm +4 ranged (See description)
Space/Reach 5 ft/5 ft
Special Attacks
Special Qualities
Saves Fort +1, Ref +4, Will +0
Abilities Str 15, Dex 14, Con 13, Int 12, Wis 10, CHA 8
Skills Listen +5, Spot +5, Drive +7, Survival +5, Navigate +6, (see description)
Feats Simple Weapons Proficiency, Personal Firearm Proficiency, Weapon Focus
Environment Any
Organization Squad (1 corporal, 4 privates), etc.
Challenge Rating 1
Treasure None
Alignment Usually neutral
Advancement
Level Adjustment 0
{{{Footnotes}}}

Squads led by corporals (or higher ranks) will withdraw in good order if overwhelmed.

Skills

As for a private except with 5 ranks.