Difference between revisions of "Root of Evil"

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Some of the rules may be modified this weekend, but here is the first edition. Suggestions are welcome, but I will ignore them as I see fit.
 
==Mechanics==
 
==Mechanics==
 
* [[Character Generation Root of Evil]]
 
* [[Character Generation Root of Evil]]
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The many spires of the city can be seen for miles and the inhabitants would not like to call any other place their home.
 
The many spires of the city can be seen for miles and the inhabitants would not like to call any other place their home.
==Character==
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==Characters==
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Add your character here.
 
* [[:Category:Characters|Characters]]
 
* [[:Category:Characters|Characters]]
 
==Campaign==
 
==Campaign==

Revision as of 23:22, 30 March 2007

Some of the rules may be modified this weekend, but here is the first edition. Suggestions are welcome, but I will ignore them as I see fit.

Mechanics

Setting

Vendren

Vendren is a prosperous harbourtown at the edge of the empire, with abundant trade. Since the town is so far from the centre of power, it is used to fend for itself. There are high walls around it, topped with watchtowers and gates that close every night at sundown. People here like to think of themselves as pioneers, even though they have every known comfort available to them.

People of all races live here and all kinds of trades are known. There are many temples and stores that will sell you exotic goods. There is alse one of the better academies of magic to be found anywhere, which is attended by pupils from hundreds of miles around.

The many spires of the city can be seen for miles and the inhabitants would not like to call any other place their home.

Characters

Add your character here.

Campaign