Difference between revisions of "Minotaur, Monk (10HD)"

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(Stupid me, it's 10 HD, not 12. 12 is the ECL)
 
(Moved to Exotic PC category)
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[[Category:NPC]]
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[[Category:Exotic_PC]]

Revision as of 17:07, 26 August 2006

Information in this section is for DMs.

Size/Type Minotaur, 4th level Monk
Large Monstrous Humanoid
Hit Dice 6d8+ 4d8 +40 (105 hp)
Initiative +6
Speed 40 ft. (8 squares)
Armour class 34 ( -1 size, +6 Dex, +6 natural, +9 misc, +4 bracers) touch 24, flatfooted 28
Base Attack/Grapple +9/ +19
Attack Gore +14 melee (2d6+9)
or Unarmed Strike +14 melee (3d6+6)
or Sling +1 (Shocking Burst/Large) +15 ranged (1d6+7+1d6 / 19-20 x2 +1d10 elec)
Full Attack Gore +14 melee (2d6+9) or Flurry of Blows +12/+12/+7 melee (3d6+6)
or Sling +1 (Shocking Burst/Large) +15/+10 ranged ((1d6+7+1d6 / 19-20 x2 +1d10 elec)
Space/Reach 10 ft./10 ft.
Special Attacks Flurry of Blows (Ex), Ki Strike (Magic),
Powerful Charge (Ex), Stunning Fist attack 5/day (DC 21)
Special Qualities Darkvision 60 ft., Evasion (Ex), Monstrous Humanoid Traits,
Natural Cunning (Ex), Scent (Ex), Slow Fall (20),
Still Mind (Ex),
Saves Fort: +10, Ref: +15, Will: +15
Abilities Str 23, Dex 22, Con 19, Int 10, Wis 22, Cha 8
Skills Balance +6; Bluff -1; Climb +6;
Concentration +4; Diplomacy -1; Disguise -1;
Escape Artist +6; Gather Information -1; Heal +6;
Hide +2; Intimidate +3; Jump +20;
Listen +20; Move Silently +6; Ride +6;
Search +4; Sense Motive +6; Spot +20;
Survival +6; Swim +6; Use Rope +6;
Feats Deflect Arrows, Improved Natural Armor,
Improved Natural Attack (Unarmed Strike, Gore),
Combat Reflexes, Stunning Fist, Improved Unarmed Strike
Environment Underground
Organization Solitary, Party
Challenge Rating 8
Treasure Normal
Alignment Lawful Neutral
Advancement By character class
Level Adjustment +2
{{{Footnotes}}}

Languages:
Common, Giant

Possessions:

  • Bracers of Armor +4;
  • Shocking Burst Sling +1 (Large);
  • Periapt of Wisdom +4;
  • Gloves of Dexterity +4;
  • Outfit (Explorer's/Large);